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How to use a mod
How to use a mod






Try checking the "Comments" page of the mod to see what others have to say. If the mod is "modifying/patching" another mod, then it really should have instructions. If the mod is "replacing" things (especially "meshes" and "textures", aka "art assets"), be certain to "toggle ArchiveInvalidation" off-and-back-on again every time you add or remove such files. In which case, see the " Issue - Fix a missing or solid color texture problem" entry under the " Solutions to Mesh -Red Kite- icon or Texture -solid or off color- problems" section of the wiki " Fallout NV Mod Conflict Troubleshooting" article. If you install it but don't see what you expect, then the mod was probably packaged in a "non-standard" fashion. Most of the time a mod manager will be able to work that out from the archive package structure, but not always.

how to use a mod how to use a mod how to use a mod

Speaking in VERY general terms, if a mod is adding "something new", then it is supposed to be "self-contained" and all you need to do is place it's files where they belong.








How to use a mod